- In media context, the simulation of "the real" primarily through digital construct and manipulation.
- The aesthetic tension between physical and digital material vs immaterial. "The uncanny valley"
Virtualism in visual media
- Game of thrones (Fantasy drama)
- Dramatic elements (narrative and character) relies on realism
- Fantasy (Non realist) elements relies on digital constructs
- Sanctuary fantasy sci-fi drama
- Dramatic elements (narrative and character) relies on realism
- Visual context (environment) entirely digital
Virtual news sets are purely representational
Simulated reality we decode by genre
-What is "real'?
-What is "created"?
-Analogue (practical) or digital
-How do we perceive difference
"The uncanny"
- An uncanny effect often arises when the boundary between fantasy and reality is blurred
- Heimlich - the familiar and unfamiliar
- Unheimlich - the unfamiliar and the strange
Following that theory the gap between what is perceived as real and that is almost real
It provokes aesthetic sense of discomfort, eeriness or revulsion
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